Updated 2026-10-17
To convert IGES to OBJ, drop the .iges or .igs file into the converter below and download the .obj. The surfaces are triangulated to within 0.02 mm, edges first so outlines stay crisp, and the OBJ is written in millimetres, ready for Blender, 3ds Max, Unity or a renderer. 5 conversions a day are free with no account, and nothing is installed. Blender does not import IGES on its own, which is usually why this conversion is needed.
5 conversions a day with no account. No card, no install.
On our servers. No account: deleted within 24 hours. Signed in: kept until you delete them. Never shared or used for training.
Edges are sampled first, so chamfers, fillets and holes come through crisp. Default tolerance: 0.02 mm chord deviation, 0.1 rad angle — fine enough to print directly.
Tessellation is one-way — keep the IGES file if you will edit the shape later.
IGES is an engineering format: exact trimmed surfaces, written by CAD and CAM systems. OBJ comes from graphics: a polygon mesh, read by nearly every modelling, rendering and game tool. Converting turns each surface into triangles; a curved face becomes a fan of facets no more than 0.02 mm from the true surface.
What you get is one mesh object. IGES colours, levels and entity names are not carried, and the OBJ arrives with no material, so assign materials in the tool you open it in. There are no texture coordinates either: an engineering surface has none to give.
Scale is the usual surprise. The OBJ is in millimetres, while Blender and most game engines treat one unit as a metre, so a 200 mm part can arrive 200 units across. Scale it by 0.001 on import if your scene is in metres. And because many IGES files are loose surfaces rather than a closed solid, the mesh can have open edges where surfaces never met; for rendering that rarely matters.
IGES predates STEP and is still requested by older CAM systems and mould and die workflows. It stores exact geometry, but many IGES files are loose trimmed surfaces that never close into a watertight solid. Unless someone asks for IGES by name, STEP is the better choice.
A CAM programmer, toolmaker or legacy system asked for IGES, or you were handed one and need something current.
OBJ is a plain-text mesh format from graphics. Unlike STL it keeps named groups, texture coordinates, materials and polygon faces, which makes it the usual handover into rendering and texturing tools. It is still a mesh, not a solid.
The destination is a renderer, game engine, texturing tool or visualisation pipeline.
Keep the part open: fill it with a lattice, check it with FEA, texture a surface, or slice it into cut-ready sheets. These workspaces are in early access — create an account, then apply from inside the app.
Going the other way? Convert OBJ to IGES.